Graphics Programs Reference
In-Depth Information
Figure 8-57: Changing the shape of the ear with the Move brush
The head will go through many changes before we arrive at the final character. I will step away now and
look at the body. Later, we will return to the face and make some further form changes before the project is
completed.
Refining the Body
With the head and face refined, we will now return to our general form and start to give the body and limbs
much more detail. We will pick out skeletal landmarks as well as suggest the knotted sinewy muscularity
seen on the photo reference. Remember that when you combine the look of prominent bony landmarks with
muscle groups you give the impression of a figure with very little body fat. If you add rounded fatty forms at
the bottom of key areas like under the arms, buttocks, and chest you give the impression of elderly sagging
skin over a body losing muscle mass. In the following section, we will look at how I give the body much
more detail and character.
The first skeletal landmark we want to sculpt are the clavicles, or collarbones ( Figure 8-58 ). The collar-
bones will be the skeletal landmarks that allow us to place the deltoid muscles, the shoulder blades, and even
the major muscles of the neck. It is a central bony landmark that is extremely important to get accurate and
early in the process. A pronounced set of clavicles also helps a neck look thinner.
 
 
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