Graphics Programs Reference
In-Depth Information
Figure 7-77: Select one of the Scales brushes from the Lightbox to add scale texture to the body
That completes this lesson. Figure 7-79 shows the final posed figure. The pose was created using Trans-
pose and the render was accomplished by using ZBrush's built in BPR tools and Photoshop post processing.
I posed the character using the Transpose tools and added some spines along the fins with the Snakehook
brush. Using the same Photoshop techniques we supply to the Interdimensional Traveler and Forest Spirit
characters, I created the image seen in Figure 7-79. See the DVD or download files for a copy of this image
with all the Photoshop layers intact.
In this chapter we have learned how to create a feminine creature using Dynamesh to build our forms
from basic building blocks. By building up shapes in digital clay and combining them together, we were
able to develop the figure in a process very similar to traditional sculpting. Dynamesh is one of the most
powerful new ZBrush tools in R2 and should become indispensable to anyone who needs to quickly develop
a character in ZBrush without feeling yoked by the concerns of generating a base mesh or suitable topology.
See the DVD or download files for the associated source files and a narrated video of this design process.
There you will find more tips and details that we didn't have space to cover in the chapter.
 
 
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