Graphics Programs Reference
In-Depth Information
this character—it is the point of reference where the viewer will try to relate to the figure. For this reason, I
try and introduce as much character as possible in this area.
1. Add a subdivision level by pressing Ctrl + D. This gives us the level of resolution we need to add the
subtlety required for the lips. I choose not to add much detail to the face. I want it to keep its primary
general form with subtle shifts in planes to help create a sense of delicate beauty rather than creepy detail.
2. Use the Standard brush to sketch in the gesture of the upper lip line. This is the ledge of the lips where
the face meets the soft tissue of the lip itself ( Figure 7-67 ).
Figure 7-67: Tracing the lip line
3. Select the Clay Tubes brush with the alpha off, and set the ZIntensity to a low value near 20. Use this
brush to add some fleshy mass to the upper lip. Extend this fleshiness to the corners of the mouth. Pucker
the forms here around the points where the lips end. These soft round shapes are called the nodes of the
lips and they are an important landmark to make the lips look realistic. These shapes are visible on your
own mouth—use a mirror for reference as you work on this area ( Figure 7-68 ) .
Figure 7-68: Puckering the shapes around the nodes of the lips
 
 
 
 
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