Graphics Programs Reference
In-Depth Information
6. The arm is now ready to be inserted into the mermaid model. From the Tool menu, select the character
mesh. It will replace the arm on screen as the active ZTool. Press F to refocus the model to the center of
the document window.
7. From the Brush menu, select the InsertEar brush. Open the Brush Modifiers menu and Click on the
little window that shows the ear. When you do this, the pop-up tool library opens and you can select from
any of the 3-D meshes. Here you may browse to any loaded ZTool and select it as the inserting mesh.
From this tool menu, select the forearm in its place ( Figure 7-61 ).
8. The arms are now set to be the meshes inserted by the InsertEar brush. This will only be for this session
and the brush will reset when you restart or initialize ZBrush. Turn on X symmetry and draw the arms into
the model ( Figure 7-62 ).
9. Use the Transpose Move and Scale tools to position the arms and scale them to the body ( Figure 7-63 ) .
Dynamesh to combine them into the body ( Figure 7-64 ).
Figure 7-61: Selecting the forearm to insert
Figure 7-62: Arms drawn with the MeshInsert brush
 
 
 
 
 
 
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