Graphics Programs Reference
In-Depth Information
Adding the Forearms and Hands
We will add the forearms and hands by cutting them off an existing mesh. One of the strengths of the Insert
Mesh brushes is that they are capable of inserting any mesh that can be loaded into ZBrush, so long as it has
only one subdivision level. For the arms, we will use the forearms off the SuperAverageMan tool.
1. Open the Lightbox Tool menu and select the SuperAverageMan ZTool. Double click to select it. It
will replace the current model displayed on screen as the active ZTool. Press the F key to center the model
in the document window.
2. From the Brush menu, select the SelectLasso brush. ZBrush will notify you that this brush is now the
active selection brush—Click OK and make sure X symmetry is off.
3. Draw a selection marquee around the forearm, isolating it from the rest of the model ( Figure 7-59 ) .
4. With the arm isolated, click on Tool Geometry delete hidden, to remove the body, which we will
not need.
5. The arm is very thick and masculine. We will want to reduce its mass slightly so it will fit better with
the mermaid character. Open the Tool Deformation menu and set the inflate slider to -2. This will cause
an overall shrinkage in the arm, thinning the fingers and hand ( Figure 7-60 ) .
Figure 7-59: Isolating the forearms with a select lasso
 
 
 
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