Graphics Programs Reference
In-Depth Information
At this point, the primary shapes of the figure are completed. We are now ready to start to address sec-
ondary forms.
Working with Secondary Forms
In this section, we will address the figure's various body parts, adding details that will infuse character and
complexity. We will add the arms and hands as well as several fin forms. The idea behind the fins will be to
break up the silhouette with fin forms, creating a more complex and interesting shape.
Create the Neck Fins
The neck fins will be created by inserting a sphere, changing its shape, and then duplicating it up the length
of the neck. The form is intended to suggest both a fin structure as well as a high ruff collar as seen on fash-
ions in the seventeenth century.
1. Begin by inserting a sphere with the Insert Sphere brush. Turn off X symmetry so only one instance
of the sphere is drawn. Use the Move brush to flatten the sphere into a fin shape, as seen in Figure 7-38 .
Once you are satisfied with the shape of the initial fin form, draw a transpose move line. While holding
down Ctrl + Click, drag the center circle to duplicate a new instance of the neck fin and position it slightly
above the first. I scale this new fin down slightly.
2. Use the Move brush to alter the shape of the front of the fin so it incorporates into the neckline, as seen
in Figure 7-39 .
Figure 7-38: Insert neck sphere and change the shape. Then duplicate it by Ctrl + Click dragging the trans-
pose line.
 
 
 
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