Graphics Programs Reference
In-Depth Information
Now we have a general overview of the Dynamesh tools. We are ready to start using them to create an
actual character.
Creating the Figure
In the following sections, we will build up a figure from basic volumes using the same techniques demon-
strated above. We will also use the Mesh Insert brush to add arms from an entirely different model. Let's get
started.
Start the Figure: Base Shapes
We will use a Polysphere to start this figure. Beginning with the head, we will create the major forms of the
head, neck, torso, shoulders, waist, and arms by inserting basic primitives. Follow the steps below to block
in the figure.
1. Initialize ZBrush. From the Lightbox, select the Polysphere ZTool. Draw it on the canvas and enter edit
mode.
2. Select the Move brush and rough in the general shape of the head ( Figure 7-20 ). This will be a feminine
character so try to focus on keeping a more acute angle to the jaw and a smaller chin. A more masculine
figure head would have a wider jawline and a more pronounced chin.
 
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