Graphics Programs Reference
In-Depth Information
7. You may now extrude just the edgeloop by opening Tool Deformation and dragging the inflate slider.
This will offset the unmasked areas from the rest of the model creating a very interesting surface detail.
You may further offset groups by selectively masking and using the inflate slider or the move tools ( Fig-
ure 6-56 ) .
Figure 6-56: Use the inflate slider to alter the unmasked edgeloop and add an interesting surface detail.
This is the result of inflating the edgeloop to offset it from the rest of the surface
8. The pipes are created with ZSketch. I appended a single ZSphere into the torso and then drew the
strokes from the torso to the contact points on the spine. Use the Move brush to shift the pipes around
and make it flow in the direction you wish. Create a Unified Skin and then mirror the structure across the
X axis using the SubTool Master Mirror function ( Figure 6-57 ) . Check the DVD or download files for a
video of this process in action.
Figure 6-57: Adding the pipes to the lower body using ZSketch and then converting to a skin and mirror-
ing the resulting geometry
 
 
 
 
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