Graphics Programs Reference
In-Depth Information
2. The visible SubTools will export to your GoZ-enabled application. In this instance I use Maya as my
GoZ app. Figure 6-38 shows the torso and head base subdivision levels exported to Maya. I can now build
new geometry in scale and relationship to these parts and transfer them back to ZBrush.
3. The shoulder mechanism is built by scaling and duplicating a series of cylinders at the socket for the
arm. These should appear to be rotational elements for the arm ( Figure 6-39 ).
Figure 6-38: The base subdivision level for the head and torso exported to Maya with GoZ
 
 
 
Search WWH ::




Custom Search