Graphics Programs Reference
In-Depth Information
2.
The visible SubTools will export to your GoZ-enabled application. In this instance I use Maya as my
GoZ app.
Figure 6-38
shows the torso and head base subdivision levels exported to Maya. I can now build
new geometry in scale and relationship to these parts and transfer them back to ZBrush.
3.
The shoulder mechanism is built by scaling and duplicating a series of cylinders at the socket for the
arm. These should appear to be rotational elements for the arm (
Figure 6-39
).
Figure 6-38:
The base subdivision level for the head and torso exported to Maya with GoZ
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