Graphics Programs Reference
In-Depth Information
Creating the Body
We will now create the torso mass for the cyborg character. We will do this by sculpting a basic Polysphere
primitive. The Polysphere is a very versatile shape that can be manipulated into all manner of forms using
the standard ZBrush sculpting tools. In my book ZBrush Character Creation , I illustrated how to create a
complex creature bust using just such a polygon sphere. In this case, we will create the torso structure of our
character from the sphere using a combination of the Move brush, Trim brushes, and Clip brushes. We will
then use a combination of ZBrush hardsurface tools such as the Polish and Clip brushes to further refine the
shape.
Creating the Torso
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