Graphics Programs Reference
In-Depth Information
Continue to correct any problem areas in this manner. On small areas like this, I try to sample color dir-
ectly and paint in. I avoid the Clone brush at this point because it tends to create repetitive stamped patterns
unless used very carefully.
Create Color and Texture Overlays
In this section, we will give the skin a sense of color modulation by using overlay images. This is my favorite
approach to creating a skin texture, as it is quick, effective, and helps foster those surprising “happy acci-
dents” as you start to tinker with color balance and blending modes. As we apply images of skin directly to
the model, we will use the hue and saturation controls to adjust their appearance on the model. These layers
will be applied as overlay or soft light blending mode.
This approach allows us to quickly build up a sense of skin texture without having to painstakingly paint
a texture map for the character. Remember that speed is important in creating a concept image like this, so
the faster you can generate multiple ideas, the better. With this approach to creating skin texture you are only
rendering a single view of the character using evocative texture and color passes. This creates the impression
of skin without having to paint it explicitly.
Figure 5-37
shows a selection of skin sample images that can be
used as overlays to create texture on the character. The following steps illustrate the process of adding skin
texture overlays from reference photos.
1.
From the DVD or download files, load skinswatch2.psd (
Figure 5-38
)
. Select the image with the Ctrl +
A hot key and copy it to the memory buffer with Ctrl + C. Switch to the creature illustration and paste this
skin swatch in as a new layer by pressing Ctrl + V (
Figure 5-39
).
Figure 5-37:
These skin swatches can be used as overlay images to quickly introduce skin texture and col-
or variation to the character.
Figure 5-38:
Load skinswatch2.psd from the DVD or download files.
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