Graphics Programs Reference
In-Depth Information
2.
Make sure ambient occlusion is enabled under the Render menu by pressing the AOcclusion button
(
Figure 4-50
)
. This ensures the ambient occlusion pass will render.
Figure 4-50:
The AOcclusion button under the Render menu
3.
Next enable the render pass option under the Render menu by pressing Create Maps (
Figure 4-51
)
. This
will cause the renderer to automatically generate the image, depth pass, ambient occlusion, shadow, and
matte renders.
Figure 4-51:
Click the Create Maps button to generate render passes automatically.
4.
Make sure you selected Material BasicMaterial2 or Basic Material and pressed the BPR button to render
these passes (
Figure 4-52
)
. The maps will appear in the slots under the Render menu. Click each icon and
specify a file name and location to export them (
Figure 4-53
)
. When rendering the document, make sure
the Actual button on the right side of the screen is pressed (
Figure 4-54
)
. This renders the document at
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