Graphics Programs Reference
In-Depth Information
2. Make sure ambient occlusion is enabled under the Render menu by pressing the AOcclusion button
( Figure 4-50 ) . This ensures the ambient occlusion pass will render.
Figure 4-50: The AOcclusion button under the Render menu
3. Next enable the render pass option under the Render menu by pressing Create Maps ( Figure 4-51 ) . This
will cause the renderer to automatically generate the image, depth pass, ambient occlusion, shadow, and
matte renders.
Figure 4-51: Click the Create Maps button to generate render passes automatically.
4. Make sure you selected Material BasicMaterial2 or Basic Material and pressed the BPR button to render
these passes ( Figure 4-52 ) . The maps will appear in the slots under the Render menu. Click each icon and
specify a file name and location to export them ( Figure 4-53 ) . When rendering the document, make sure
the Actual button on the right side of the screen is pressed ( Figure 4-54 ) . This renders the document at
 
 
 
 
 
 
 
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