Graphics Programs Reference
In-Depth Information
Figure 3-69: The Clay Tubes brush can blend across the seam between two separate meshes when the
SubTools have been merged into one.
In this section we have seen how to use the InsertMesh button to add new geometry to our model while
retaining detail, topology, and subdivision levels. In Chapter 10 we will look at how to add geometry using
the new Dynamesh and InsertMesh brushes. Now let's move on to the final touches to this figure. Remem-
ber to check the videos on the DVD or download files for this chapter, as I have recorded the entire process
of this character for absolute clarity. This way you can see each brush and technique in detail as it is used.
Finishing Touches and Final Passes
In this last pass we will add some secondary form and some minor details to the figure. The purpose of these
smaller details is to add a sense of attenuated muscle anatomy to the figure. We want it to feel like skin
stretched over muscle and bone with little to no body fat. We will add some general final details, but this
is really just to catch highlights in the specular shader and add interest to the form. Many of these steps are
illustrated in the video on the DVD or download files. I will call out a few details that I think are the most
important. Follow these steps to accentuate some of the anatomical forms of the model.
I want to suggest the ribs beneath the skin of the torso. Select the Standard brush with Alpha 01. Dial
back the ZIntensity and sketch in a few depressions to suggest the ribs where the skin is stretched over the
bony forms ( Figure 3-70 ).
Figure 3-70: Suggesting the ribs with the Standard brush and ZSub
 
 
 
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