Graphics Programs Reference
In-Depth Information
A rule of thumb I use with my students in class is, when in doubt, elongate the proportion
slightly because long limbs will look like a stylization where short ones tend to look like a
mistake. This also works for the sizes of hands and feet. Common errors are to make hands and
feet too small, which always looks like a mistake. If you make them slightly larger, it looks
like a stylistic choice, and the view is far more forgiving. But do this within reason; you don't
want all your characters to have cartoon character mitten hands!
Accentuating the Bony Landmarks
In the next stage we will accentuate the skeletal landmarks to add a sense of emaciation as well as a jagged,
angular skeleton beneath thin, leathery skin.
1. Use the select Rectangle or select Lasso brush to hide the arms so that you can see and work on just the
central core of the figure.
2. Rotate to a side view and with the Move brush pull the points of the pelvis and ribcage forward, as
shown in Figure 3-14 .
I am pulling these points forward because they are common bony landmarks on the human body and
important to note when trying to place the surrounding muscular and skeletal anatomy. Figure 3-15 shows
these on a skinned human model. The hip points are called the anterior superior iliac crests, and the ribs
represent the inferior border of the thoracic arch. Both can be seen on the skeleton in Figure 3-16 .
 
 
 
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