Graphics Programs Reference
In-Depth Information
Roughing in the Body Proportions
We will begin this character by working in an existing human ZTool. This gives us the benefit of having the
most basic forms sculpted in already as well as having a standard human form and proportion to start from
( Figure 3-6 ). These will all be changed significantly in the final piece, but I always find it is nice to have a
baseline to begin from that is more than a simple box model. This can greatly help in terms of speed if you
need to get designs out quickly. I don't consider this a cheat, especially if you created the base models. I
have included a basic human body model on the DVD or download files. This model is from ZBrush Digital
Sculpting Human Anatomy . If you want to create your own, the entire process is there. The topic also offers
more information on human anatomy.
For this creature, we will be breaking and accentuating certain anatomical elements to give it a sense of
emaciation.
Figure 3-6: The standard human model and the final creature together
Changing the Proportions
We will use a combination of the Transpose tools and the Move brush to shift the body portions on this
mesh. Follow the steps below to start changing the shape of the human mesh into something far more alien.
If you want more in-depth information on the Transpose tools, see my book ZBrush Character Creation:
Advanced Digital Sculpting .
1. Load the human ZTool into ZBrush by opening the Tool menu and clicking the Load button. Browse to
the human.ztl file on the DVD or download files. Draw the model on the canvas and press the T hot key
to enter edit mode ( Figure 3-7 ) .
Figure 3-7: Load the human ZTool into ZBrush and enter edit mode.
 
 
 
 
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