Graphics Programs Reference
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5. We have enough of the head's primary forms now that we can start to think about smaller shapes. I
further break up the shapes of the head by adding some secondary forms. Here you can see how the struc-
ture of the cheekbones have been brought out from the skull and further refined. I use these forms to both
frame the large eyes and create a sense of tension in the face. Skin can stretch from these sharp cheekbones
down to the mouth, creating some dynamic lines later in the sculpture. These two facial landmarks also
serve to be a point of reference between human and alien anatomy ( Figure 2-30 ) .
Figure 2-30: By relating the anatomy of the human face to the alien cheekbone and facial muscle structure,
you can add a sense of veracity to the design.
 
 
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