Graphics Programs Reference
In-Depth Information
4. I continue working the head and face. At this stage a theme is emerging of sharp angles pointing down-
ward. These can be seen here in the shape of the nose mouth and chin. This repetition creates a rhythm
between the elements. It is not something I necessarily consciously chose, but a development of arran-
ging the forms until they felt more appealing. Notice also how the eyes are slightly tilted, giving an air of
malevolence to the head. This effect is lessened considerably before the head is completed. Little touches
such as the tilt of the eye and angle of the upper lid can communicate so much about a personality ( Figure
2-28 ) .
At this point I want to create an interesting nose shape ( Figure 2-29 ) . Because this head is based on a
human face, we want to break as many conventions as we can: adding extra nostrils and enlarging and
shrinking elements will help. The hope is to push it away from human while retaining enough elements
that it is relatable as a humanoid character.
Figure 2-28: The eyes of the character modified. With these angles in the facial features, he takes on a
sense of malicious intent.
 
 
 
Search WWH ::




Custom Search