Game Development Reference
In-Depth Information
Figure 3.10
A beginner
s area with an idea of the enemy levels.
Do not make the level ranges of the enemies too high within the first few areas, because your
players will get defeated trying to beat those high-end enemies, and will most likely become
frustrated with the game. Slowly introduce the player to difficultly and mob groups. Ensure your
players fully understand the concept of levels and difficultly before placing them in dangerous
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