Game Development Reference
In-Depth Information
friends. It is just not always the case that an MMO background story has to be
complex. As long as the game has depth of game play, that is probably the key to
a game
s success. In Fashion Elite the basic premise to the story could be very
simple. You start out at the bottom of the career ladder at the local fashion
business. But in your spare time you are working on your own designs, which
are stolen by an unscrupulous boss, and you are subsequently fired. The fashion
business has just launched your stolen designs to market and has become an
overnight sensation. Your job is to start your own fashion business and compete
with this evil corporation while trying to get your designs back.
'
This game still maps to the concept of an MMO. The designs for an outfit could
be the items you can create; you can collect things such as thread and materials.
Depending on your training you could make certain items. Games such as this
rely more on the social aspect of gaming rather than the need to fight creatures.
So rating someone else
s outfits, getting awards, and seeing/showing off outfits
would be the key focus.
'
TV:
n Project Runway
n Project Catwalk
n America
s Next Top Model
n The Network
'
Note
Even though some of these ideas touch on real places, you can change them to anything you like,
perhaps something local or even fictional. These are just ideas for you to think about.
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