Game Development Reference
In-Depth Information
reference areas, people, and events that are taking place. Because of that, the
story can become difficult to write, and it
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s easy to make errors in the story
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s arc.
When writing a long story that contains many characters and many story arcs, it
is easy to make a mistake. These can be wide-ranging errors, such as talking
about an event that didn
t exist. An example
of this is that many years ago, I decided to write some sample chapters of a
fiction book. In one chapter, I talked about the main character
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t happen or a character that doesn
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s dead uncle, but
by the time I got to another chapter, I had mistakenly written that the uncle was
alive and had been kidnapped. When writing large amounts of content, such
mistakes are common.
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Consider planning how the story of your game will work. This should involve
writing and planning some of the following in detail:
n World: General information about the world in which your game is set.
This could include how the world came to be, for example
after the
great war, a new world order begun to emerge from the ashes.
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�
n Timeframes: When is the game set and what is special about this partic-
ular timeframe. For example,
“
is it 2050 and computers have become self
�
“
aware,
or
we are living in 1,050 and the poor are being treated like
Knowing about your time period can set up many story elements
for your game.
n Characters: The main characters in the story, along with their back-
grounds. You will also need to write some backgrounds on the lesser
characters within your games, even if it
slaves.
�
s just a paragraph or two.
n Factions: What groups exist in the game, and how do they get on with
each other. Even in a game idea like Zombie Invasion there could be dif-
ferent sets of humans working for and against each other.
n Places: What are the key places that the players will visit. This could be
the major cities or locations within a city. MMOs break their worlds into
named zones and then named areas within zones. I like the method that
is used in the game Fallout 3, where smaller but just as interesting loca-
tions are defined, such as the truck stop, the park, someone
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'
s house, and
so on. It
s up to you how much you define your world, but the more
interesting and well-defined the world, the better the game.
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