Game Development Reference
In-Depth Information
Countdown.Tick += new Scripting.Forms.EventHandler(Countdown_Tick);
}
private void button1_Click(object sender, FormEventArgs e)
{
Countdown.Start();
}
private void Countdown_Tick(object sender, FormEventArgs e)
{
Actor player = this.Actor;
++Counts;
progressBar1.Value = Counts;
if(Counts >= 100)
{
Countdown.Stop();
player.CloseDialog(this);
player.Warp("Test", "Test_Enter");
}
}
private void form_Closed(object sender, FormEventArgs e)
{
}
}
}
Here is ChatProcessor.cs (the code change in the else if statement for twarp ):
else if (command.Equals("twarp", StringComparison.CurrentCultureIgnoreCase))
{
NewTest TestForm = new NewTest();
actor.CreateDialog(TestForm);
}
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