Game Development Reference
In-Depth Information
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ChatProcessor:
Script that allows players to communicate with one
another in the chat window.
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Death:
The script that handles the player
s death, death animation, and
how the player respawns within the game world.
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DefaultZoneScript:
This is the default script that handles the time/day/
seasons for a zone.
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ExampleCenterPrint:
Example code on how to display text at the top
center of the player
'
s screen.
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ExampleTradePrivate:
Example code to show how to advise the player
that a particular chest is private.
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ExampleTradePublic:
Example code to show how to advise the player
that a particular chest is publically accessible.
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InstanceTest:
Example code to show how to handle creating an instance.
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ItemButton:
Used in inventory and spell windows.
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Login:
Handles the player
'
'
s login. By default, it creates a player with a
torch item within his hand.
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SceneryTradeOwnable:
Example code used to handle the chest opening
in the example game.
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SceneryTradeOwner:
Example code used to handle the chest opening in
the example game.
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SceneryTradePublic:
Example code used to handle the chest opening in
the example game. Public allows anyone to access the chest.
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SceneryTradeWindow:
Example code used to handle the chest opening
in the example game.
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ScriptingGlobal:
The main startup script in the game.
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SpawnTest:
Example code to show how to spawn a character.
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TradeWindow:
The default script to handle the look of the trade
window that is used when two players transfer goods.
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Trading:
The default script to handle the trading of items between
players and characters.
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