Game Development Reference
In-Depth Information
n ChatProcessor: Script that allows players to communicate with one
another in the chat window.
n Death: The script that handles the player
s death, death animation, and
how the player respawns within the game world.
n DefaultZoneScript: This is the default script that handles the time/day/
seasons for a zone.
n ExampleCenterPrint: Example code on how to display text at the top
center of the player
'
s screen.
n ExampleTradePrivate: Example code to show how to advise the player
that a particular chest is private.
n ExampleTradePublic: Example code to show how to advise the player
that a particular chest is publically accessible.
n InstanceTest: Example code to show how to handle creating an instance.
n ItemButton: Used in inventory and spell windows.
n Login: Handles the player
'
'
s login. By default, it creates a player with a
torch item within his hand.
n SceneryTradeOwnable: Example code used to handle the chest opening
in the example game.
n SceneryTradeOwner: Example code used to handle the chest opening in
the example game.
n SceneryTradePublic: Example code used to handle the chest opening in
the example game. Public allows anyone to access the chest.
n SceneryTradeWindow: Example code used to handle the chest opening
in the example game.
n ScriptingGlobal: The main startup script in the game.
n SpawnTest: Example code to show how to spawn a character.
n TradeWindow: The default script to handle the look of the trade
window that is used when two players transfer goods.
n Trading: The default script to handle the trading of items between
players and characters.
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