Game Development Reference
In-Depth Information
Figure 13.11
The same valley with the river, now flooded.
From the Create panel, change the object type to Sound Zone and then right-
click on the World Renderer to set the zone. You can see an example of a Sound
zone in Figure 13.12.
Using Dynamic Light
The Dynamic Light option allows you to place a light effect that you have
already generated. To place a dynamic light you will need to have already
created a light effect, you may remember that under the Edit Light functions was
a light flicker object. Since this is already created, this is the only option that you
will be able to specify from the dynamic light properties.
1. Select Dynamic Light from the Create panel drop-down box.
2. Right-click on the World Renderer to create the dynamic light source, as
shown in Figure 13.13.
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