Game Development Reference
In-Depth Information
Figure 11.5
The standard available emitters.
Click on the Current Emitter drop-down box to view the current defaults that
are available, as shown in Figure 11.5:
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Blood
: Can be used to show that a character or player has been
wounded.
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Default
: A default emitter that you can use to create alternative emitters.
This is a very simple effect that provides a small number of particles in
the middle of the screen ready to have their properties changed.
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Flame
: Useful for candles and other flame-based lights.
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HealthSpell
: An example of an emitter for a spell. When creating a spell,
normally you want some amazing special effect to take place, like a set of
sparks flying from the player
s hands.
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Rain
: Weather-based rain example.
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Snow
: Weather-based snow example.
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Swirl
: A swirl effect that shows you how to create emitters that have
movement.
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Torch
: Useful for torch effects; very similar to the flame emitter but
using a different set of textures to create a different effect.
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Waterfall
: When creating an area in the world that represents water
flowing, the waterfall effect is very useful for displaying water
splashing.
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