Game Development Reference
In-Depth Information
n Toggle Grass : Grass isn
t the floor of your game world but objects that
resemble grass strands; these would be in the form of grass blades and
grass based bushes.
n Toggle Trees : Used to switch on or off the trees within your game.
n Toggle Terrain : The terrain is the physical floor that your character
walks upon. It can be quite confusing when you turn this option off
unless you are working at a higher level such as the top of a
building.
n Toggle Editor Objects : Any editor objects that have been added such as
portals and triggers will be removed.
n Toggle Terrain Collision Radius : This will display the effective area of
the collision area on the terrain. On switching this on, the terrain will
turn green.
n Reload Shaders : Any rendering effects that you have applied to the
world will be reloaded.
'
In Figures 10.15 and 10.16, you can see the different effects of toggling some of
these options.
Terrain Icons
You can see a close-up of the Terrain group in Figure 10.17; the terrain group
consists of the following three options:
n Auto Texture Terrain : This will automatically texture the terrain. This is
a quick way of applying various textures easily to your terrain, which
then gives you more time to fine-tune the terrain.
n Import Terrain : Includes three methods for creating a terrain map
quickly. You will look at this in more detail in Chapter 12.
n Grass Types Editor : The grass type
'
s editor, shown in Figure 10.18,
allows you to edit various grass types, including the determining of
their coverage and scale. This is very useful for generating a varied
landscape.
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