Game Development Reference
2. Click on the Male Body button, which is currently set to Sphere_
Mapped.eb3d. This will allow you to choose a mesh, as shown in
The choose mesh dialog box.
3. Expand the Actors tree item and then expand the Bear group.
4. Click on the bear.eb3d (Animated) item. You will now see a preview of
the mesh such as the one shown in Figure 8.10.
The selected mesh.