Game Development Reference
In-Depth Information
2. Click on the Male Body button, which is currently set to Sphere_
Mapped.eb3d. This will allow you to choose a mesh, as shown in
Figure 8.9.
Figure 8.9
The choose mesh dialog box.
3. Expand the Actors tree item and then expand the Bear group.
4. Click on the bear.eb3d (Animated) item. You will now see a preview of
the mesh such as the one shown in Figure 8.10.
Figure 8.10
The selected mesh.
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