Game Development Reference
In-Depth Information
using this format. OGG is a good alternative as it is license-free and it is
more efficient (smaller in size) than WAV.
Music:
n
OGG:
Good format to use, as mentioned previously, but may need spe-
cialist sound applications to save in this format.
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MID:
MIDI is a format that has been used in games for a very long
time. You can connect a MIDI compatible music device to your com-
puter and connect it to a supporting software application, and then cre-
ate your own music effects.
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WAV:
WAV is a good format for music, but can be on the large size.
You can use third-party applications such as Adobe SoundBooth to con-
vert WAV files into lower quality files to reduce the file size.
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MOD:
MOD is another format that has been around for a very long
time. I would generally recommend using WAV or OGG formats when
possible.
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S3M:
This is a format based on MOD. Unless you have S3M formatted
files, it is recommended that you use WAV, OGG, or MIDI.
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XM:
Another old format that you shouldn
'
t use unless you have files for-
matted in this way.
IT:
Another old format that you shouldn
'
t use unless you have files for-
n
matted in this way.
Tour of the Media Tab
The Media tab allows you to upload your content, ready to use within the game.
Within the Media tab are a number of options as shown in Figure 7.1. These are
as follows:
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Add Mesh button:
Allows you to add a number of new meshes to your
project.
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Add Texture button:
Allows you to add a number of new textures.
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Add Sound button:
Allows you to add sound to your project.
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