Game Development Reference
In-Depth Information
m_frame =
(new FrameClass() as BitmapAsset).bitmapData;
}
Summary
In this chapter, we learnt a very important concept—the Pulse modeler—which we
will use to design the avatars (like we saw in this chapter) and also room and game
objects that we will see in the subsequent chapters. We also saw relevant features
regarding the avatar—chat, friends, and high scores. Although the HelloWorld
sample did not write specific code to manage these features, we saw how PulseUI
does it and explored how we can customize the default behavior.
 
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