Game Development Reference
In-Depth Information
Avatar and Chat
In this chapter, we will learn how to go about designing the avatar for a multiplayer
game. We will explore the Hello World sample related to avatar and the essential
features related to an avatar, such as chat and making friends. We will start by
learning about Pulse Modeler, a tool that will help us design all the objects required
for a multiplayer game. Learning about the modeler is essential because that is
where we begin designing our game objects that will be shared across the network
with other players. In the following chapters, we will use the modeler to design
rooms as well as the objects to implement the game itself.
Specifically, we will learn the following:
• The Pulse modeler
• Modeling the avatar in the game
• Displaying players in the game
• Managing friends
• Chat
• Keeping track of high scores
Introduction to Pulse modeler
The Pulse game development begins with a game schema file. Pulse modeler, among
other things, generates code based on your schema definition and helps us create
an object-oriented environment for ease of programming. Behind the scenes, during
runtime, it also helps reduce bandwidth during client-server communication.
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