Game Development Reference
In-Depth Information
You will also notice the Outline table view ( #5 ) on the bottom-left corner. This view
shows the contents of a class that is currently being edited or selected in the
File Navigator .
You will also notice at top-right corner ( #6 ) of the window, the perspective chooser,
which allows you to be in several perspectives, each one suited for your current
task at hand. For example, if you are doing development, you could be in the
development perspective, meaning you will have a larger area to do your coding, etc.
You may also customize the perspective to suite your own needs. The development
perspective is what the Flash Builder will start out with. When you start to debug your
program, Flash Builder will automatically prompt you to switch the perspective to one
that is convenient for debugging, which contains more tab views to let you control ( #1 )
the program execution such as pausing, stepping, etc.
This perspective also shows view ( #2 ) for break points and for examining the values
of variables, etc. The console view ( #3 ) appears at the bottom where the program
log appears.
 
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