Game Development Reference
In-Depth Information
Exploring Flash Builder 4
For all our multiplayer development in this topic, we will be using Flash Builder 4 to
do our coding. It is worthwhile spending some time to familiarize ourselves with the
IDE. Let us now explore the various features offered by the program.
In the default layout, on the left side ( #1 ) you will see the Package Explorer view.
This view shows all the projects and its files that you will be creating and managing.
The central large area ( #2 ) is where the text editor comes up when you click on an
editable file in the explorer and is where you will be coding for the most part. It is
quite simple compared to the Flash Designer Product (CS series), but usually that's
all you need when you are doing everything in code.
At the bottom of the Flash Builder window, notice the Problems ( #3 ) tab view—this
is where the compiler will display errors and warnings if there are any with the code
you wrote. Go ahead, choose the Console menu item under the Window menu bar;
this will add a Console tab view ( #4 ) along with the Problems tab. The console is
where your program can log things to the screen, mostly for debugging purposes.
Remember that only when the program is running in debug mode, can your
program log things onto the console.
 
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