Game Development Reference
In-Depth Information
Summary
In this chapter, we went through a complete implementation of a card-based racing
game. We saw how the graphics for the game are handled and we distributed a deck
of cards among players while making sure that no two players got the same card in
the deck. We designed the schema that is needed to implement this game and how
the game states are used to implement the game play. Specifically, we implemented
the card distribution using the unique game state feature of Pulse.
This game implementation should serve as a good basis for any card game that you
have in mind to implement.
 
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