Game Development Reference
In-Depth Information
Card-based Racing Game
Tutorial
In this chapter, we will look at the implementation of a board game called
Schildkroten-Rennen designed by Reiner Knizia. In the original game, where each
player race a colored tortoise to the finish line. In this implementation, we use
frogs instead of tortoises.
In this chapter, we will learn the following:
• Graphics programming for the game
• Multiplayer implementation design
• Multiplayer card distribution
• Game play implementation
• Game UI screen implementation
Jump Jump Frog is a card-based racing game. Each player has a frog of a specific
color that must reach the finish line first in order to win the game. Specifically, we
will see how a deck of cards is distributed among players, making sure only one
player holds a specific card in the deck without the aid of custom server coding. For
this we will rely on the unique game state feature available in Pulse.
There are five colored frogs, so there can be at most five players racing at a time.
However, there could be as few as two players playing the game, but there would
still be five colored frogs on the race track.
There are ten spots that the frogs need to jump in order to reach the final spot. Frogs
in the same spot will be stacked on top of one another.
Search WWH ::




Custom Search