Game Development Reference
In-Depth Information
Registration screen
A standard registration screen may be accessed via the lobby. The registration screen
takes just enough information to let the players log in with their username and
password and have an avatar with a name of their choice. The Pulse server includes
a duplicate avatar name check. If the avatar name chosen by the user already exists,
the user will be informed of the fact and must choose another avatar name.
Summary
In this chapter, we walked though every bit of code implementing the multiplayer
tic-tac-toe. We saw that, leveraging the Pulse UI framework, we were able to
focus solely on the game implementation, leaving the rest of the multiplayer game
necessities to default behavior of the framework. Mainly we saw how we can use the
game state actions to exchange information between the players. We also saw how to
handle the player's turns and score keeping.
Lastly, we looked at the default screens for which we did not write a single line of
code. With this chapter under your belt, you should be able to implement similar
games such as Four-In-a-Row, Chess, Rock-Paper-Scissors, and many more!
 
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