Game Development Reference
In-Depth Information
Students who play
are required to reach levels of achievement
in a certain amount of time. To reach these levels, students must gather
experience points (XP). Students have various opportunities to obtain these
points. For example, Level 1 requires 100 XP and has a due date of one week.
Students are required to quest (complete various assignments) to gain these
100 experience points. When the due date arrives, whatever the student has
gathered goes into the grade book. For example, Amanda has completed all
three section reviews for Chapter 1 worth 10 XP and made a 60 on the
Chapter 1 exam. A 70% is recorded for Amanda
“
Biology Quest
�
s Level 1 score. As the level
requirements increase, students must complete more assignments to achieve
at higher levels.
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In addition to questing experience, students are also awarded
�
Each quest is given a monetary value based upon how difficult and what level
the quest is. Students use the Biology Bucks to buy classroom supplies and even
hall passes to the library or restroom.
“
Biology Bucks.
“
is a way for students to immerse themselves into the discipline.
It allows students to expand their knowledge further than a typical classroom
would allow. Students are given the freedom to pick and choose assignments
that they feel they would perform best at. In
Biology Quest
�
“
�
Biology Quest,
every learning
style has the opportunity to shine.
Levels
Experience Points
Required
Level
Time to Complete
Semester
1
100
1 week
Fall
2
200
2 weeks
Fall
3
400
2 weeks
Fall
4
800
4 weeks
Fall
5
1600
4 weeks
Fall
6
3200
6 weeks
Spring
7
6400
6 weeks
Spring
8
12800
6 weeks
Spring
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