Game Development Reference
In-Depth Information
MMO. It would take me until the end of the semester to realize how much this
worked against their immersion into the game. It would take me two more
classes to begin to tackle the issue. Only in the current game is it beginning to
finally feel right, but as we shall see on Level 9, something else needed to be
added.
“
came next, as before, with no changes. Next was the
topic listing with no changes, the required textbook, and suggested reading.
Attendance and Conduct
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I was ready, or so I thought, to put my idea to the test.
“
was a level 300 course with requirements
that dictated most of the students would be upperclassmen. After the usual early
semester juggling, we ended up with 30 students. I therefore divided the class
into five guilds of six players each.
Theory and Practice of Game Design
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Here are the real-world terms in this chapter that map directly to game terms
(see Table 3.1).
Table 3.1 Terminology Map
Student
Player
Teacher
Game Master
Student Name
Avatar Name
Team
Guild
Write
Craft
Take Quizzes/Exam
Defeat/Fight Monsters (Mobs)
Presentations
Quests
Individual Presentations
Solo Quests
Two or More Students Not in the Same Guild Presentations
Pick-up Group Quests
Lengthy Reading Assignment Presentations
Guild Quests
Real-World Abilities
l33t skillz
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