Game Development Reference
In-Depth Information
Figure 16.2
A prop from a game, but I
'
m sure it can be useful in the real world, too.
n Teachers will discover they can use the ideas in this topic and elsewhere
to design classes on their own.
n Classes as games will appear even in remote locations where computers
are scarce. As I
'
ve pointed out more than once: The multiplayer
classroom is not expensive. The cost/value ratio would make an
accountant salivate.
n Teachers in every country will experiment with better and better
versions of the multiplayer classroom (see Figure 16.3). We
'
re currently
only in Beta.
n The Golden Master will be something very special indeed.
I know. Like I said, not earth-shaking. The story is, of course, not over, but this
small part of it is now complete. It is not a dissertation or a scholarly tract of any
kind. It is simply a story, a chronicle of my experiences and those of others in a
growing group of educators who are discovering that games are not for only the
very young. We all can learn from them. When we do, the child within us can
never die. Its curiosity and its sense of wonder are what keep us growing and
questing.
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