Game Development Reference
In-Depth Information
Video game degree programs are turning up at universities all over the world
(see Figure 16.1). There are over 250 in the United States alone, 150 submitted
applications to be included in the Princeton Review
'
s top 15 of undergraduate
programs, and this year graduate programs were judged as well. High schools
and middle schools are adding video game classes, and even younger students
are making games in classes that otherwise have nothing to do with video games.
Figure 16.1
The future is a story with no end.
I
m not going to make predictions about whether gamification takes over the
world, or whether it
'
t
really care. As long as attendance is up, as long as grades are up, as long as
students who skipped class are now coming early, the multiplayer classroom is
not going away anytime soon.
'
s already a bubble about to burst. I have no idea, and I don
'
Enough about the past. Let
'
s turn our eyes to the future.
In 2007, my colleague, Edward Castronova, whom I
ve mentioned before, wrote
a provocative book, Exodus to the Virtual World . In it, he argues that the real
world may begin to model its institutions on games because, as Raph Koster,
author of A Theory of Fun , says,
'
“
The general populace finds them more fun.
�
It
'
s a future that Jesse Schell was rabble-rousing about in his DICE talk. Would
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