Game Development Reference
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n Code Poet: Reach Level 40 in Computer Science II.
n Deliverator: Complete all Lesson 3 labs and the Pizza Order Form
optional lab.
n Elite Coder: Reach Level 80 in AP Computer Science.
n Fast Talker: Be part of the first team to complete the Communication
Challenge in Computational Thinking.
n Flawless Victory: Hit the master level at the end of first or third quarter.
n Jack of All Trades: Complete and pass every computer science course.
n Journeyman: Reach Level 40 in Computer Science I.
n Master of All Trades: Collect the Code Poet, Elite Coder, Journeyman,
and Mastermind achievements.
n Mastermind: Reach Level 40 in Computational Thinking.
n Parental Advisory: Parental unit attends parent-teacher conferences for
computer science.
n Rapunzel: Tallest tower in the Marshmallow Tower Challenge in
Computational Thinking.
n Sweet Hack: Impress Mr. Pavao with something.
n Wikilluminary: Make five good pages on the course wiki.
n Wumpus Hunter: Complete all Lesson 7 labs and the Hunt the
Wumpus optional lab.
I also purchased a 1" button maker and created a button design for each achieve-
ment. Students who earn an achievement are given a button and have their name
put on the course wiki on the page for the specific achievement. Students have taken
to displaying their achievements onthestrapsoftheirbackpacks.
The display of achievements is not the only way that students have become
involved. Students created a wiki page that assigned titles to each of the 40 levels of
the single-semester courses. They also implemented a
system for students
who completed one course and then started again at Level 0 in another course.
“
prestige
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The list of achievements expands as the computer science program expands, and
as students or I have a new idea for an achievement. I am also looking for ways
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