Game Development Reference
In-Depth Information
Overview
Following in the footsteps of Lee Sheldon, I have restructured my high school
computer science courses as a game (see Figure CH8.1). At the time of this
writing, the plan is still in its first year of implementation, so I am hesitant to
draw any conclusions as yet. That said, there are certain trends that are emerging
that I will include in this report.
Figure CH8.1
Aaron Pavao.
My original intent was to structure the courses as a game, with four-player
(student) teams. Players earn experience points for taking tests, completing
projects, contributing to the course wiki, and other tasks. Rather than use
Sheldon
s direct level-to-grade system, I would use a set of levels that were each
worth an increasing amount of experience points, much the way any role-
playing game works. Each student
'
s grade would be based on his or her level.
Each progress or grade report would compare the level to a
'
“
perfect
�
level for
that grading period, with the
level increasing with time. Single-
semester courses were to go up to Level 40, and full-year courses run to Level 80.
“
perfect
�
In addition to computer science concepts, I teach the students to work together,
helping one another toward a common goal. During the first semester course,
students started in groups of three or four, then merged into groups of six to
eight, and finally worked as a single, organized team working on different parts
of a larger challenge toward a common goal.
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