Game Development Reference
In-Depth Information
Level 15
Playing the Game
It
s opening day. The stands are packed with screaming fans. Or, more likely,
you
'
re confronted
with the tops of two or three dozen heads, as students surf, text, and twit,
never having noticed you entered the room. Never fear,
'
re facing a sea of skeptical faces. Or even more likely, you
'
ve gone
through the extensive prep I know you have, you are ready to launch your
surprise attack on an unsuspecting populace. For this populace, there will be
no defense.
if you
'
“
Welcome to the class.
�
Say it softly. Sneak it up on them. Now, loud and proud:
“
Tops of heads are suddenly replaced by faces. Confused,
even outraged, looks are exchanged.
You all have an F.
�
“
However, you will be able to level up by
killing mobs, questing, and crafting.
The confusion and outrage are gone in an
instant. You see something new in their eyes: determination. And a challenge:
Bring it on. You
�
'
ve hit the Power On button (see Figure 15.1). They are in your
world now. The game is afoot.
Whether you distribute a syllabus, or simply begin to describe the game they will
be playing, there are three points that must be clear, two are metagame, one is
within the game.
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