Game Development Reference
In-Depth Information
Second Week
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Missions
Research families and types of flowers
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Annuals, perennials, etc.
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Lilies, geraniums, etc.
Players present research to class
Plant second seeds and/or bulbs
Third Week
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First Rewards (gloves?)
Missions
Research
Presentations
Plant seeds and/or bulbs
Visit outstanding nearby garden?
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Weeks four through eight continue as above
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Decided to limit game terminology to a few easily understood concepts:
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Game Master (they need to know who is boss!)
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Leveling up
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Guilds and guild missions
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Solo missions
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Achievements
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Scouting expeditions (visiting local gardens)
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Players will level up by completing major assignments, growing a series
of flowers, each one a bit more difficult to care for.
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Players can choose among several flowers to grow at each level.
Players can only plant one flower per class.
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t sprouted (is showing above the soil), that
player cannot advance to the next level but can plant more flowers at
their current level.
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Total number of flower species possible in eight weeks: 24.
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Players will divide into five guilds of three people each.
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If a player
'
s flower hasn
'
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To help one another
Differing levels of expertise
Care for another guild member
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s plants, if that guild member is
unable to attend a class
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To win additional prizes
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Players will gain rewards for achievements as the class progresses.
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Pictures will be taken to display on the FVRC Community Center
bulletin board of players planting and caring for their flowers.
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