Game Development Reference
In-Depth Information
picture to answering why we were doing this assignment or that project. Plus, it
was all tied to the experience points and that showed progression.
Spreading the Word
After working with these new techniques, I became excited. I wanted to share
some of my findings and collaborate with other teachers from elementary,
middle, high, and upper education schools. If teachers become excited, it
'
s easy
for that enthusiasm to trickle down to the students. And that is a great emotion
to have in the classroom.
In the final months of 2010, I applied to speak at the eTech Ohio Conference in
Columbus. My topic was
World of Classroomcraft: How You Can Implement
Social Gaming in the Classroom to Motivate Students.
“
�
I wanted to share my
experiences and discuss future ideas of expanding the
“
Gaming in the Class-
room
�
techniques.
eTech Ohio accepted my speaking application and on February 1, 2011, I had a
full banquet-style room of about 50 people interested in the topic of turning the
classroom into a game.
My 45-minute presentation covered the experience point system, changing
the lingo, and intertwining all the lessons and concepts to create a fun
atmosphere.
The best part was when attendees submitted their own ideas. For elementary
school students, perhaps having a cute monster sticker can help with the whole
boss idea. The boss, or test, is trying to slow you down from beating him by
giving you this worksheet. It
s up to you to beat this worksheet and move closer
to defeating the boss. This may help with the game storyline.
'
Others were optimistic in making an online class website that kept track of
experience points. The idea was an online grade book or content management
site with the gaming twist. The ideal tool that a teacher mentioned would be an
automatic XP counter tool so that teachers could just type in a number, and an
XP bar would display the total amount of points.
Then some attendees expressed optimism about gaming in general. One
educator believed he could implement the gaming system into his online
classroom to boost participation and enthusiasm. Another teacher thought
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