Game Development Reference
In-Depth Information
Table 13.1 Three-Month Development Cycle
Date
Milestone
Assets
Personnel
Technology
June 1
Begin Preproduction
N/A
Designer
Word processor, whiteboard, pencil,
paper
Designer, Document Manager 2
Internet access 3
June 21
First Draft of Design
Paper design document,
Wiki, Google docs 1
Begin Review Period 4
July 1
Designer, Document Manager 2
Internet access 3
July 14
Production Draft of
Design
Paper design document,
Wiki, Google docs 1
Designer, Artists 6
July 15
Begin Production
Physical spaces, props,
rewards, social networking
resources 5
Markers, poster boards, GPS,
computer, etc.
July 31
Production Complete
All assets necessary for the
game, or surrogates
Designer
Any technologies needed to play the
game
August 1
Alpha Testing
All assets necessary for the
game, or surrogates
Designer, Testers to play the
game
Any technologies needed to play the
game
August 15
Beta Testing
All assets necessary for the
game
Designer, Testers to play the
game
Any technologies needed to play the
game
August 30
Golden Master (First
Day of Class)
All assets necessary for the
game
Designer, Students to play the
game
Any technologies needed to play the
game
1 Only necessary if design is a collaborative effort.
2 If it is a collaborative effort, you
ll want to concentrate on design, not paper shuffling. There are a lot of students of all ages out there who can do this.
3 Only necessary if document is not paper.
4 Show the design to colleagues, friends, or family for their thoughts.
5 Facebook, Twitter, and so on, if needed.
6 One or more to create props; set up Facebook page, and so on, if needed.
'
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