Game Development Reference
In-Depth Information
done it, the next iteration of it is easier. Think of the strategy for your class as an
entire development cycle highly compressed in time and space: a series of steps
you are constantly revising as you work until you end up with a feasible plan of
action. While you may build upon the efforts of those who have taught the class
before or ask the advice of others, you do the bulk of the work. You make it your
own. There is no huge team to coordinate. Even as you iterate, iterate, iterate, in
the end, you have a road map for the entire class.
Figure 13.2
Agile development model.
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