Game Development Reference
In-Depth Information
Case History 6
Texas Tech University:
History of Higher
Education in the United
States
Stacy A. Jacob
Assistant Professor of Higher Education
College of Education
Texas Tech University
This case history makes it clear that you do not have to be a professional game
designer to design a class as a game. Here all the teacher needed was to be
surrounded by gamers, which is not hard these days. Highlights for me in this
article included allowing students to award achievements to other students, and
the use of students
'
avatars as a visual representation of their progress. In video
games, we call this
“
equipping
�
our avatars.
EQUIP
In video games, players provide their avatars with the best armor and weapons they can find. Not
only do the stats associated with the gear make them more powerful, but it is also visible to other
players, making it a great way to show off a player
'
s achievements either due to the high cost or
scarcity of the gear.
'
'
Let
s see how Professor Jacob equipped her players
avatars (see Figure CH6.1).
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