Game Development Reference
In-Depth Information
needs of all these students must be taken into account as well. So this is the next
question I usually ask on that first day.
Once we
ve identified our audience, written our learning objectives, and
identified the individual needs of our students, it
'
'
s time to make some specific
decisions about our games designs. We
ll tackle those on Level 12. But first, here
is our next case history: a multiplayer classroom with such a range of diversity
that it requires two teachers.
'
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