Game Development Reference
In-Depth Information
Figure CH4.3
Success rate (C or better grade).
The notion of the Level Chart is one aspect of engagement that did impact
student performance, at least slightly. In previous semesters, I had been amazed
at how many students simply had no idea where they stood in the course. Even
this semester, I had three students in other courses simply withdraw without
really considering where they stood in the class, and each was passing easily.
The idea of the Level Chart was a direct tie in to the gaming concepts. Not only
did it allow students a chance to see where they were, but it did also induce a
small level of competition between certain students in an attempt to do better.
Overall, it is in the area of engagement that I can point to success, though with
the prior information about withdrawal and academic performance, this raises
more questions than it answers. Here again, the Level Chart played a role. I
think that was evidence of a very simple fact: Consistently showing students the
Daily Ladder so that they could see where they stood in relation to the overall
“
score up to that point and tangibly see how the daily quests impacted
their score, encouraged them to do the work. So the preparation work effort by
the students was better. In previous semesters, the class averaged 3.69 unpre-
pared days. This group had only 0.8 unprepared days with no student showing
perfect
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