Game Development Reference
In-Depth Information
In the end, I had Chasers of the Dawn members, as designers, relate Asha
s
disappearance. It took only seconds for several students to realize the snow
leopard might in fact be Asha, who had somehow managed to shift into a snow
leopard but was now for some reason trapped in that form. Still the Shady
Goobers insisted, quite rightly as I
'
ve realized, they would not give up their
blood. So the quest took the second path I had prepared, just in case.
I have resolved to learn from this mistake. The designers will have all but one
final twist laid out for them. It was my intention all along to reveal almost
everything long before we reached Beta. At first, the lesson I took away from this
mistake was to reveal the mystery sooner. Actually, what I now realize, is that it
is far better to
'
the surprises, so your team knows what is expected,
particularly since they must build the final level! Sigh.
“
spoil
�
Otherwise, the semester is progressing well. Attendance is at its usual high
(except for the Friday before spring break!), and I
m getting excellent enthusi-
asm and work from the students. My primary interest was how tying exam
results to the narrative track would work. The good news is that the exam and
narrative fit, but the debate lesson I had intended teaching, being able to separate
personal wishes from what would be best for the characters and the game,
became instead a lesson for me. And because their grades were so high, the death
of an NPC would not occur.
'
My experiment was to see what would happen if an NPC died as a result of a low
grade, meaning how would the students react? Or would their concern for the
NPC
—
cause students to strive for higher scores? They did too well on the exam. So the
answers must remain for another story.
'
s safety
—
a great way to evoke emotion from players in a video game
There are a lot of clues and suggestions on how to create multiplayer classrooms
in the previous levels and case histories. Now we will explore the development
process so that any teacher can design a multiplayer classroom of his or her own.
Search WWH ::




Custom Search