Game Development Reference
In-Depth Information
n
High Reach
was a sparsely inhabited mountainous region.
n
Miscato
was a town amidst a great forest.
n
Far Plains
were grasslands dotted with small settlements.
They were then asked to vote on which they would call their home. There were
23 students in the class. After some discussion, we ended up with five zones
housing four avatars each and one, Scaleport, with only three. The seating was
adjusted so that each who had chosen a particular zone was now seated with the
others who had chosen it. These became the guilds, and they were asked to name
them. The percentage of guilds with names consistent with the world we were
creating was not as high as avatar names:
n
Park Rangers
n
Chasers of the Dawn
n
Angry Fashion Crusaders
n
Deathbone
n
Aesir
And, after their Game Master rejected their first name as highly unsuitable for a
university setting or for this topic, the unfortunately named guild of three from
Scaleport settled on Shady Goobers.
The Geography of Valeria
We then discussed the geography of Valeria. In addition to the first presentation
quests undertaken (a pick-up group and a guild quest), the crafting assignment
for the following class was for each guild to produce a map of their home and
describe something of the culture to be found there. With these in hand, each
guild sketched a rough map of the land of Valeria and presented it, as shown in
Figure 10.3.
The Game Master added mountains to the west with a pass to regions unknown.
It was assumed, correctly, that the mysterious tower would be found there.
Discussion in the following class resulted in the specifications for the final map
(see Figure 10.4).
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